The Man of Action Team

King Arthur 2: The Role-Playing Wargame: Overview

It was compared with Total War , although in conscience it should be with Heroes of Might and Magic - with a discount on "real time." We were looking forward to its second release, and in anticipation of our comforted in a small add-on called Fallen Champions . What are you talking about? About King Arthur: The Role-playing Wargame , of course. Now - under the number two.

By the way, the addition mentioned by no means in vain, which appeared exactly before the appearance of a full sequel, led to some disturbing thoughts. Indeed, in the process of creating a mini-saga about three heroes, the developers sacrificed such “goodies” of the original as diplomacy and the moral scale. On the other hand, the loss as a whole was well compensated by the variety of combat missions.

With the release of King Arthur 2, fans of the friv game had to go through either an uplift, or disappointment, or both. The simplified model remained in the past, along with the Fallen Champions , while the sequel safely continued the traditions of the first part: relations with other factions again found an important role in the friv game process www.friv1000games.org, and the hero’s beliefs also returned to their rightful place. Alas, the originality of combat missions was lost, although it is not entirely clear why.

But let's try to lay out the cards in order. Firstly, the friv game contains several branches even at the level of the basic structure: the campaign is divided in two. We can choose one of two global scenario chapters in the menu: either the main plot or the prologue. They are very loosely connected at first glance.

In the prologue, a Roman named Septimus Sulla becomes our hero. The brave warrior in battle was betrayed by his own allies, he was mortally wounded and miraculously almost resurrected to save his native land from malicious Pictish hordes. Now he has a long way to go to fame and power. It is necessary to come to an agreement with the mass of Roman provincial senators (what senators in the provinces do is another matter), establish oneself and create an impeccable reputation from scratch in order to occupy the seat of a ruler. Or just kill all the "allies", seize their lands and get all the same advantages in a much simpler and faster, albeit somewhat bloody way.

King Arthur 2: The Role-Playing WargameWe do not know if the screenwriters of the prologue King Arthur 2 inspired the plot of the Oscar-winning film "The Gladiator." But there is definitely a certain resemblance to the work of Ridley Scott (Ridley Scott) and other film crew. The great Roman commander who valiantly fought in the war while his family was brutally murdered in the rear seems to be just too attractive as a tragic hero for the plotters to leave him alone.

The main section of the campaign tells of the troubled period in the reign of the great King Arthur. At one beautiful moment, when Arthur desires to gather near the Holy Grail the closest of the closest - Queen Guinevere, the knight of Lancelot and Sir Kai, something strange and terrifying happens. Arturov’s people disappear, and he himself, seriously wounded by an unknown person, is found near the sacred cup. Broken, by the way, is also unknown by whom. Now the son of the legendary king William Pendragon must find a way to heal his father, save Britain, the world and what else is there to save.

At first glance, our old familiar universe has not changed much. No, the relief on the three-dimensional map is different, the missions are new, the artifacts also appeared fresh. But the essence of the process has remained the same. First, we rearrange the figure symbolizing the hero, in the mountains and valleys, stopping at the "quest" points. Or we attack the passing, standing, lying by enemies. Depending on the type of task, we either temporarily immerse ourselves in a textual RPG slightly diluted with hand-drawn pictures, or jump with all the squads on the battlefield, where new strategic and tactical achievements await us. During breaks, you can still build buildings in the provinces, providing the army with frail bonuses, “rocking” the characteristics and skills of the hero, trading with neighbors and giving them all kinds of gifts in an attempt to gain favor. It would seem, what else?

Well, at least what has already been achieved in the Fallen Champions , where each subsequent battle was different from the previous one! Here, unfortunately, everything is quite the opposite. We are witnessing the “stole - drank - to prison” model in action. More precisely, in this case - "sent the cavalry to capture points - received spellcasting or parameter bonuses - defeated the enemy." From the rearrangement of terms, plot collisions and enemy units, the amount does not change. We do the same thing from time to time. No, of course, you can turn on the Nightmare mode so that life does not seem raspberry, but Captain Evidence suggests that it would be nice and at a normal level of difficulty to find something interesting for yourself.

But what about artificial intelligence, which is designed to create for the player the illusion of turpentine under the fifth point and adrenaline in the heart? He is. And not even so bad - at least the opponents mastered the technique of a reasonable debut. First, they strive to capture control points, first of all, those that make it possible to use the most powerful spells without cost. And only then they already begin to break into melee. Archers do not try to beat hand-to-hand spearmen, thanks for that too. That is, the developers managed to provide a certain decent level.

But you don’t have to wait for special achievements from the virtual opponent. Very often, our huge army with all its power crushes scattered rival units that simply get to the main front line in turn - and therefore suffer a crushing defeat. Nobody guards the captured chapels, fortresses, ruins, and other stonehenges; the enemies do not react to our attempts to conquer them in their favor. In general, a player who is at least a little familiar with RTS should immediately think about at least a difficult mode. On normal, you won’t get much.

In fact, atmospheric and role-playing results in far from always exciting, and sometimes - frankly dull text quests that should look epic, but instead look pathetic, sentimental and stilted. The scriptwriters did not have any sense of humor at all - they decided, apparently, that the hi-hahanki would look inappropriately in the midst of Arthurian motifs. With the literary style, too, somehow it did not work out very well. Therefore, reading long descriptions of landscapes, episodic characters and other minor details is boring. Not to mention the fact that the smallest font, which the developers for some reason chose for all "role-playing" texts, to put it mildly, is inconvenient to disassemble.

Heroes are many and often suffer. From physical wounds and heartache. Not for long, however, since bodily injuries are usually healed by all sorts of healers-wizards in a magical way, and the torment of the spirit somehow dissolves by itself. They cut out, for example, Septimus Sulla's entire family. An orphaned and widowed warrior went to the Senate, where, by the way, the very guys were sitting, because of which he had almost moved the horses in the war while the enemies committed all kinds of atrocities against his relatives. And what? He claims compensation for non-pecuniary damage. We can even choose what to take: a certain number of troops or five thousand in gold. Experiences about the killed relatives on this end completely. Sull man our Sulla, what to say.

On the other hand, you can just play a good friv game in politics. Not seriously, but rather, in the spirit of a fairy tale legend, since it’s not really that our relations with our neighbors seriously affected the gameplay. But the developers provided us with plot branches and left some choice too. The allies love each other roughly like snakes in a viper den. Therefore, an attempt to please one will certainly result in a loss of confidence in others. And since some pleasant bonuses depend on the relationship, for example, the ability to buy horses and uniforms from colleagues in the throne, it’s rather interesting in general with political fun.

The “pumping” system, however, is not bad. There are many interesting spells and abilities, there is also room for choice. Multiclass is not held in high esteem: we will have to choose from the very beginning whether we want to specialize in brute force, subtle magic, or comprehensive leadership. And the ability to improve the appropriate.